Millbridge
Millbridge Speedway is a rustic dirt track. I built out the catch fencing for this track using procedural methods for the bulk of the work followed by manually adding the unique details that make them feel realistic to the player.
I was also responsible for assets such as the main flag stand, the infield light poles, banners, and billboards. These assets are some of the most seen assets on a track this size and are often used as landmarks for gameplay. To make sure they were as accurate as possible, every asset was built to scan data with photo reference serving to enhance detail work.
Misc Tracks
Throughout various tracks I've helped ship, I've been responsible for complex procedural fencing, quick asset turn-around, hero assets like flag stands, accurate set dressing, and auditing tracks to find missing details. I'm often responsible for the majority of verticle elements on a track such as stadium lighting, power poles, and speaker poles-- anything that breaks the skyline. I've also worked on some large structures such as grandstands and pit garages. All work has been done using modern PBR texturing techniques and software.