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PROJECTS

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NBA LIVE:

PIGALLE

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NBA LIVE:

TREATMENTS

NBA LIVE 19 PS4 PRO - The Philippines - The Rise Game 2 - Squad Game - HD 0-20 screenshot.

NBA LIVE:

OS

MADDEN:

FACE OF THE FRANCHISE

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PGA TOUR

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UNCHARTED 4:

A THIEF'S END

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STAR WARS:

GALAXY OF HEROES

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iRACING

CMYK

under construction

ASCENDANT

arenas

I was a Lead Environment Artist on the outsourcing team during initial development and for some time during live service. I oversaw three to five other artists depending on development needs at the time. I approved art and helped with artist workflows to become more efficient while achieving higher quality. The game had a style switch mid production and I helped develop the workflows we used to rapidly transition "old" assets to the new style and to consistently create assets in line with the new style guide.

I created nearly every asset used in the chosen environments above, though I contributed to well over a dozen. As we progressed through development and the entire team became more comfortable with the style, I was able to push texture efficiency. For example, the entire junkyard planet environment - minus the hut and ground texture - was created using a single 512 x 512. As a team we created a stunning amount of content all while keeping open, honest, and constructive dialogue with the client. 

 

Not shown: I also had the pleasure of working on a multitude of ships for the now released ship-based combat mode in the game.  I was responsible for iconic ships like the Naboo starfighter and various Jedi starfighters including Anakin’s. I also did work on several of the capital ships.

seanmbuck4@gmail.com
+1 (386) 341-9873                                              
Orlando, FL

© 2018 by Sean Buck.

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